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Guia para vampiros Inferno

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Guia para vampiros Inferno Empty Guia para vampiros Inferno

Mensagem por Paranoid 22/12/2011, 1:58 pm

Bom pessoal, ja tem aki guia de Dark, Blood, agora to postando Inferno pra fechar, escolhi este guia pois gostei bastante e não passei antes pelo Google Translator pq o autor fala de uma forma q ficaria ruim na tradução automática, aliás, nada fica bom nakela tradução...


Inferno Vamps Guide:


The Inferno is arguably the strongest out of the 3 trees, in terms of sustained damage and dps. Unlike the other 2 trees Inferno has next to 0 defensive skills, it is literally a tree dedicated to damage in all its forms, (resistance reduction, damage increasing, Damage over time).

WHY PICK INFERNO?

Unlike popular belief in Western Forsaken World ( I am from China Server) Inferno can be used for PvP fairly well not only PvE. How? Inferno has 3 stuns at level 75. Infernal slaughter(3 sec duration), Seed of Flame (2 sec duration, requires Inferno bat to stun) and Hellfire Death (knocks target back 2/4 meters and 20/40 Chance to stun) Inferno is the only tree with an AoE that can stun (Hellfire Death). Inferno while having the most stun skills out of the 3 classes requires higher level to be effective, 65+ to be exact because by then you have 2 stun skills, and they do not have the Crowd Control skills Dark possess or the healing skills of Blood.

Pros and Cons of Inferno


They have the highest base damage out of the 3 trees of Vampire.
They have the most stun skills of Vampire
They use vampire form and inferno bat simultaneously in PvP at fairly regular intervals, unlike the other 2 who use vampire form as the main transformation.
Both Inferno Bat and Vampire form can be used at the same time as they stack on top of one another.
Their DoT damage is the highest of the 3 trees, having SoulFire Curse(inferno exclusive Curse) Flame curse, seed of flame skill and many more varied forms of DoT stacks.

Their defensive skills is the poorest out of the 3 classes, Blood has huge hp and heal, Dark has CC and Dark Vampire state to recover hp. Inferno has no such thing.
They also lack the CC of Dark, so their slow is far poorer than that of Dark.


How To Build Inferno

Inferno is often built with focus on either atk/fire attack and health, or crit chance/attack and evasion As their talents supplement both approaches.
Atk/Fire attack and Health has the most stable damage, with the biggest Feast Damage out of any type of Vampire. When combined with Blood Rite it makes your survival skills truly awesome. Their survivability makes them very attractive for PvP and PvE play.
Crit Chance/Attack and Evasion is focused for pure PvP only. They sacrifice the stable damage of Inferno for critical power. Unlike Dark or Blood a Inferno's Crit is truly truly fearsome, capable of cutting 1/5 of the hp of a target if your evil flame crits. This huge power when combined with huge evasion makes this build attractive for those who want to PvP but want damage and power as their main focus.
Whichever build you lean towards Fire Mastery is an important requirement! Fire Mastery affects all your attacks by a huge factor, especially the main skill Evil flame, so aim for 450+ Fire Mastery by 75+, 65+ 300+ Fire Mastery and so forth. GET HIGH MASTERY


The Talent Path For Inferno

Inferno has no varying Talent Tree, not if you want to be truly effective in PvP/PvE. Slight Tweaks may be done depending on your preferences (such as sacrifice in Flame Demon talent for longer Gale Wing movement speed buff) But the main tree is as follows.

This tree is a nice 1 to start with but alot of people change their build as time goes on to incorporate different things (including me )
Alternate Path (PvE Only)

If PvP is not a feature your intrested in it might be of intrest for you to maximise the PvE aspects of Inferno. If so here is the final build + the stages on how to get thir each level to maximise your PvE potential (credits partly to ixthua - changed the 70+ part to include stuffs for the level 79s.). NOTE: not neccessary to use talent compasses, one can simply decide to head straight for final build but it is for your benefit to have maximum potential at each leveling stage of the game:

1) lv20-59 [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
2) lv60-69 [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
3) lv70+ [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]

GEARS

As a result of lack of Fire MasteryAttack Sets It is advisable to either have Attack/Health Sets such as the level 50-60 Blood Rite Set and/or the level 75-80 Pacala's Disgrace set Both of which add a sizeable attack/health and Crit damage/Crit chance (For Pacala). If not found or desired Precise Stout with Fire attack/Attack ID's are the best equipment For the Attack/Health Inferno.
If one is Attack/Evade Inferno Precise Agile Is the armour of choice, with Crit Chance/Damage and Evasion ID's are prefered. One can Imagine getting such ID's is very hard and as such expect to use a good amount of Scroll of Saphire trying to find the desired ID. The reason both builds use Accuracy equipment is that evasion built characters are becoming more and more common, especially at endgame with skills such as Contract Aftermath and Swift Evasion . Since Inferno has no talent for Accuracy, or indeed skills that do such it is highly advisable to get Precise equipment.

FIRE MASTERY

How to get Fire Mastery? Simple, Mastery training, pet skill, offhand and a decent 20-50 at least from set itself. Not too hard to do this. Specifically the pet skill books Dark Aura or Blazing Aura both add Fire Mastery, but of course Dark Aura is prefferred as it adds to Dark also, which is your secondary element. Equipment with 5-10 Fire Mastery ID is not too hard to get if you re ID with a few scroll of Sapphire, you do not neccessarily need it on ALL your pieces but 2/5 at least is reccomended, with Fire Attack on the rest. WARNING! Mastery Training should only be attempted once you are sufficiently geared to your satisfaction! GEAR IS MORE IMPORTANT THAN MASTERY TRAINING!

GEMS

Weapon:Ragefire, Eagle-Eye,Gold-Spark, Bloodstone
Head:Ragefire, Eagle-Eye, Gold-Spark, Bloodstone
Shoulders:Ragefire, ShatterShard, Eagle-Eye, Bloodstone
Hands:Ragefire, ShatterShard, Eagle-Eye ,Bloodstone
Chest:Ragefire, Mistshroud, Bloodstone, OPTIONAL
Waist::Ragefire, Mistshroud, Bloodstone, OPTIONAL
Legs::Ragefire, Mistshroud, Bloodstone, OPTIONAL
Feet::Ragefire, Mistshroud, Bloodstone, OPTIONAL

Talent Analysis

Here each talent will be analysed so as to know why each talent is used. COMMENTS WRITTEN ARE FOR THE MAIN PvP/PvE Tree, not PvE ONLY!

(1A)Dark Curse Talents
(1B)Evil Flame Talents
(1C)Curse/Resistance Talents
(2A)Vampire Form/Skill Talents
(2B)Wrath Kill Talents
(2C)Seed of Flame Talents
(3A)Inferno/Vampire Bat Talents
(3B)Hellfire Death Talents
(3C)Flame Skill/Mastery Talents
(1A)Dark Curse Talents

Unquenchable Flame: Increase the duration of Dark Curse by 4/8/12/16/20 and the range of Dark Curse by 1/2/3/4/5.
Useful skill but 3/5 is enough. at 3/5 the duration is slightly longer than the cooldown of the skill.
Curse Energy: Dark Curse reduces the target's Fire and Dark Resistances by 10/20/30
Get it. Invaluable in my opinion When combined with Lingering Blaze. The reduction means all your fire AND Dark skills hit slightly harder.

(1B)Evil Flame Talents
Underworld Scorching: Increases bonus damage of Evil Flame by 50/100/150/200/250/300 plus 40/80/120/160/200% of your Fire Mastery
Evil Flame is your main skill. Nuff said. Max it.
Flash Flame: Reduces CD of Evil Flame by 1/2/3/4/5 seconds
Nuff said. Max it
Necroflame Curse: Evil Flame has 50/100% chance to apply two stacks of Magic Flame to a target affected By Dark Curse.
2 stacks of magic Flame = 181x2 PER SEC ( level 7 Dark Curse) when combined with Dark Ripple or any other Fast casting Vamp skill it makes it really easy to hit max stack (181x8=1448 dmg per sec) very much worth it.

(1C)Curse/Resistance Talents
Lingering Blaze: Increases the duration of Flame Curse by 5/10/15/20 and reduces the target's Fire Resistance by 10/20/30/40
Flame Curse is the very starting point of your DoT stacking, part and parcel of Dark Curse. Max It.
Necroflame Endurance: Increases your Fire Resistance by 10/20/30/40 and your Defense by 1/2/3/4
Depends on the person, but in my opinion 4% defense is not worth it.E.G. 412 Defense (with equipment) means Necroflame Endurance gives 16.42 extra. That little is NOTHING when big damage comes into play. 40 Fire Res is likewise nothing if you did not invest into Resistance, and why should you? your Inferno. Ignore it is my advice.
Weaken: Dark Bonds reduces the target's resistances by 20/40/60 for 20/35/50 seconds
Dark Bonds is only used in pvp to prevent being killed. -60 Fire Resistance might be worth it. Again depending on the person. You would have to sacrifice a vital skill to get it so it all depends on how you feel about the skill
Scorching Curse: Dark Curse and Hellfire Death inflict the Soul Curse effect on targets, which absorbs an amount of health/mana equal to 1200 damage + 90% of your Fire Mastery.
This skill is arguably the most powerful curse of Inferno, it is what truly seperates our DoT stack from any other vampire and it is why we can out damage them. You Might want to Invest in Fire Mastery also to help this skill especially. Nuff said. MAX IT

(2A)Vampire Form/Skill Talents
Blazing Charmed Strike: Charmed Strike reduces the defence of targets affected by Dark Curse by 3/6/9/12 for 30 seconds, stacks 5 times. Charmed strike deals an additional 26/52/78/104 damage to targets affected by Flame Curse.
Useless talent whether in PvP OR PvE. has no uses at all once you enter end game and base defense becomes much more poweful. Ignore it.
Flame Demon: Increase Vampire Form activation for Dark Curse, Evil Flame, Seed of Flame, Hellfire Death and Infernal slaughter by 2/4/6/8/10%
I say MAX IT!! That Talent means that whether your in Inferno Bat or not you will pop Vamp Form fairly reliably, this means that your Infernal Slaughter will stun much faster (stuns when all 3 curses are applied, which any1 can tell you is only feasably possible in a small timeframe within vamp form - as it allows all curses to apply with 100% chance.)
Gluttony:Feast deals additional 0.5/1/1.5 of your max health as damage, reduces duration of ensnare effect on you by 1/2/3 sec
AGAIN MAX IT! This skill makes your Feast much stronger than that of Blood or Dark, especially as u level higher and your max hp becomes even bigger.

(2B)Wrath Kill Talents
Blazing Evil Death:Wrath Kill reduces the defence of targets affected by Flame Curse by an additional 25/50/75/100% for 1/2/3/4 sec
It only reduces defense by whatever Wrath kill alrdy takes away.. say 45 and adds another 100% to that, so 90. Not worth it.

(2C)Seed of Flame Talents
Seed of Flame:Targets affected by seed of Flame are burned for 50/80/110 damage each time they attack/are attacked, effect lasts for 20 sec. Upon casting it removes all curses on target, dealing 1202/1922/2634 for Flame Curse removal and 601/961/1317 for removal of Blood and Dark Curse respectively.
MAX IT! Bread and Butter skill in your DoT stacking, constant reapplication allows huge DoT damage within a much faster timeframe. Also means that when used in PvP it is slightly stronger as it stuns (in bat form)
Flame Torture:Targets affected by Seed of Flame burn by an additional 25/50/75/100% damage when attacking/are attacked.
Again this depends on the person. I say max it because it makes the amount of damage target takes slightly stronger, this is afterall part of DoT so yes. Best to max it.
Magic Eclipse:Targets affected by Seed of Flame loose amount of mana equal to 15/30/45/60 of your Fire Mastery each time they attack/are attacked
Useless skill. Say your Fire M is 400, 400/100 x60 = 240. so they take 240 mana per atk. This is useless as target will simply repot the mana lost.

(3A)Inferno/Vampire Bat Talents
Inferno Bat:Inferno Bat transformation for 20/25 sec, ATK increased by 5/7%, move speed increased by 20/30% and range of Fire skills increased by 50%. Only Fire skills can be used in this form. Evil Flame CD Removed, deals 40/30% less bonus damage and cast time reduced to 1 sec. Seed of Flame deals 1202/1922 damage and stuns target for 2 sec. CD of Gale wing reduced to 6 sec.
This is the skill that allows you to take down Melees. Without it your casting is too slow to kill them. Max it.
Phantom Wings:When Gale Wing ends move speed increased by 60% for 3/5/7 sec
Again Depends on person, I say 3 sec is plenty time to escape and heal or whatever so i wouldnt increase it past 1 point
Bat Shape: CD of Inferno bat reduced by 10/20/30. While in Inferno Bat form deals 300/600/900 damage plus 10/20/30% Fire Mastery to targets within 10 metres affected by Dark Curse
Inferno Bat is the only way to kill a Melee class fairly fast. Nuff said. Max it
Hellfire Bat:CD of Hellfire death reduced by 1/2 sec, cast time reduced by 0.5/1 sec and radius of Hellfire death increased by 25/50% while in Inferno Bat Form
Considering HellFire death becomes your second stun and allows you to kill melees. need I say more? Max it.

(3B)Hellfire Death Talents
Hasted Hellfire: Reduces CD of Hellfire Death by 1/2 sec and increases base damage by 15/30%
HellFire Death is ur 2nd stun, and it knocksback by 4 metres. Nuff said. Max it
Hellfire Pulse: knocks target back by 2/4 metres and has 20/40% chance to stun
You need this skill if you intend to PvP and it the knckback has great uses in PvE also. Max it

(3C)Flame Skill/Mastery Talents
Flame Suppression:Reduces Mana Cost and Threat of Fire skills by 10/20%
Max it, The threat lower means you can hide behind the Tanker whiel you stack your DoTs, the lowering in Mana cost is also a great use as your main skill takes a sizeable chunk of mana.
Flame Mastery:Flame Mastery increased by 15/30/45
Free Damage, Max it.
Hellfire Fury:Bonus damage of Hellfire death and Evil Flame increased by 5/10/15% and crit chance increased by 3/6/9%
Makes Evil Flame, Hellfie Death actually becoming capable of critting without being almost impossible, especially in Inferno bat form when evil flame is spammed. Max it
Infernal Slaughter: Do you want this skill? OFC YOU DO! Its your 3rd and last stun, with a 3 sec duration it is highly usefull. Only thing problematic is the fact that it needs Blood,Dark and Flame Curse to stun. This is possible in Vamp Form so it should not be too much of a problem.

Fonte: [Tens de ter uma conta e sessão iniciada para poderes visualizar este link]
Paranoid
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